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The font is technically a 1px font that I drew in fony, but I tried to make it look convincingly 2px since there were some places where I needed it 1px to round off certain things like the V. But it's something I'll try to look at a bit more before release.
Misao Nomination Thread: A Year-Round Celebration of Gams!
I might (definitely) just be out of the loop, but have we had any non-commercial big hitters come out this year? It's been a great year for event/jam games though.
What age range are the characters in your games?
Measuring playables only:
Brave Hero Yuusha: The hero is the only character with a canon age: 17. Demon Lord and Princess are implied to be young adults and see the protagonist as a "kid."
Soma Spirits: Heart and Soul's ages are never stated. But they are twins, implied to be young adults (18-21-ish)
Crescent Prism: Chapter 1 : 10-29, Chapter 2 onward: 20-39.
Brave Hero Yuusha: The hero is the only character with a canon age: 17. Demon Lord and Princess are implied to be young adults and see the protagonist as a "kid."
Soma Spirits: Heart and Soul's ages are never stated. But they are twins, implied to be young adults (18-21-ish)
Crescent Prism: Chapter 1 : 10-29, Chapter 2 onward: 20-39.
[RMMV] [RMVX ACE] Okay, Let's Have This Discussion: Sample Maps
The way I see it is that the RTP, Sample maps, etc are there for you to learn how to use the engine and understand the ins and outs of what goes into making a game. And for starter projects, practice games, etc, I've never seen a problem with using them. If you're just starting out, the stock assets are great for learning.
But whether you should continue to use sample maps and stock assets as you gain more experience and knowledge is debatable.
And this right here is what I see too much of these days. "I'm not good at this one thing, so I don't feel like I need to learn how." The reality of gamedev, or ANYTHING programming-related, is that there's going to be parts of it that aren't fun. There's going to be parts of it that you're not good at doing at first. There's also going to be parts of it that will never be fun no matter how many times you do it. But if you're going to solo most of what you do, you're gonna have to bite the bullet and learn eventually.
Hell, four years ago, I was using rips and edits for what I considered my frontrunner projects. Now I'm making all my own assets (sans music, which I have commissioned). I didn't know the first thing about art. I wasn't immediately good at it. No one is.
I dunno. I feel like you're just holding yourself back.
But whether you should continue to use sample maps and stock assets as you gain more experience and knowledge is debatable.
*The thing I learned is that what I like about using RPG Maker is not making maps. What I like is writing characters, building worlds, writing stories, designing systems, balancing battles, and designing soundtracks and ambient sound effects. Making maps is a chore I have endured in the past to do the things I like in other engines. I fucking refuse to be shamed or excluded for using a tool (sample maps) that allows me to focus on the aspects of my HOBBY (RPG Maker) that I actually like. Fam, I understand many of you are super proud of your elite mapping skills, but it's called RPG Maker, not MAP MAKER.
And this right here is what I see too much of these days. "I'm not good at this one thing, so I don't feel like I need to learn how." The reality of gamedev, or ANYTHING programming-related, is that there's going to be parts of it that aren't fun. There's going to be parts of it that you're not good at doing at first. There's also going to be parts of it that will never be fun no matter how many times you do it. But if you're going to solo most of what you do, you're gonna have to bite the bullet and learn eventually.
Hell, four years ago, I was using rips and edits for what I considered my frontrunner projects. Now I'm making all my own assets (sans music, which I have commissioned). I didn't know the first thing about art. I wasn't immediately good at it. No one is.
I dunno. I feel like you're just holding yourself back.
Screenshot Survival 20XX
@bulmabriefs: I gotta be honest, that font would be much more readable if it was one solid color. The double-gradient effect is a bit much.
[RMMV] Why did they hide half the RTP...
Not sure what it's like now, but upon launch, MV's RTP was so bloated that a game would be well over 1.5GB if you included all of it. So most of it was put into a separate folder.
They call me Gato ♪ I have metal joints ♪ Beat me up ♪ And earn 15 Silver Points ♪
You've heard of Level 99 Sora on Destiny Islands.
Now get ready for Level 99 Crono and Marle on Gato.
Now get ready for Level 99 Crono and Marle on Gato.














